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119th AES CONVENTION ANNOUNCES PAPERS SCHEDULE

July 29, 2005
119th AES CONVENTION ANNOUNCES PAPERS SCHEDULE NEW YORK - The Audio Engineering Society's (www.aes.org) 119th AES Convention comes to New York this October, and the organization has already announced a number of details for the upcoming show. In addition to the exhibit floor, the show will include 120 sessions, 90 lecture papers, and four post sessions of 30 additional papers - all designed to provide attendees with insight into innovative acoustical developments and applications.

AES executive director Roger Furness notes that papers are designed for audiences often numbering in the 100s, while posters were developed for smaller groups of 10 to 15. James Johnston is heading up the papers program. A primary researcher and algorithm inventor/designer for AT&T, Johnston's accomplishments are highlighted by his collaboration on the MPEG-2 Advanced Audio Coding Standard. Now associated with Microsoft, Johnston has performed extensive research into perceptual modeling of audio coding, soundfield perception and presentation, ancillary mathematics and science related to audio issues.

"JJ has developed an extremely strong papers program," notes 119th Convention co-chair Jim Anderson. "A concentration on such timely issues as speakers, coding, multichannel audio and signal processing will address areas that have generated considerable interest thanks to recent technical advances. Attendees are sure to benefit from this extraordinary array of speakers."

The paper and poster presentations will take place during the show at the Jacob Javits Center, October 7th thru 10th. Topics will include: Multichannel Audio Time-Scale Modification, Virtual Source Location Information for Binaural Cue Coding, An Immersive Audio Environment with Source Positioning Based on Virtual Microphone Control, Enhancing the Solo Tracking in a Mix by Processing the Accompaniment, Surround Recording of Music: Problems and Solutions, A Proposal for Low Frequency Loudspeaker Design Utilizing Ultrasonic Motor, Loudspeaker Nonlinearities, New Techniques in Spatial Audio Coding, A Web Search Engine for Sound Effects, and Alternative Approaches for Recording Surround Sound.