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REALSCAN 3D CAPTURES THE ROCK FOR 'SPY HUNTER: NOWHERE TO RUN'
January 23, 2006

According to Realscan CEO, Frank DeMarco, the studio used its RealCapture process to capture geometry and color at over 8 mega pixels, resulting in high-quality geometry and texture maps. The technology permits the capture of high-contrast black and white subjects and eliminates baked-in specular highlights. RealCapture also acquires materials such as metals and other shiny, reflective surfaces, which present problems to traditional scanning systems.

Midway Games plans to release Spy Hunter: Nowhere to Run in summer 2006 for Microsoft?s Xbox videogame system and Sony's PlayStation 2 computer entertainment system.


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