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UBISOFT BRINGS MO-CAP IN-HOUSE

February 8, 2006
UBISOFT BRINGS MO-CAP IN-HOUSE

Ubisoft's motion capture pipeline takes Vicon iQ-generated performance data directly into Alias Motion Builder, then employs proprietary scripts to get motion files into either 3DS Max for game-play animation or Softimage|XSI for cinematics. The type of capture produced at the studio includes straight performances, combat and action moves, and multiple character interactions.

The company's new MX40 system is already being put to use on the forthcoming titles Far Cry Instincts Next Chapter and Tom Clancy's Rainbow Six Critical Hour.


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