DIGITAL-TUTORS REVEALS CHARACTER CREATION USING MODO
The release features over six hours of project-based training and
guides artists through a time-saving approach to character creation,
art direction, look development and the processes of modeling,
texturing, and rendering cartoon characters, all using Modo 301.
Bob Bennett, VP of marketing for Luxology, says creating characters in
the application can be a lot of fun, and the training tool reflects
that. The title is available as a download or can be purchased on disc
Highlights include: mesh sculpting, image-based sculpting, vector
displacement, painting textures in modo, working in the shader tree,
global illumination, constrain to background, copying and pasting
polygons, reusing geometry, SDS subdivide, sub-d modeling tools, using
morph maps to add facial expressions and using deformers.
The shader tree, pen tool, loop slice and element move features are also covered.