NAB: EYEON FUSION SEES RENDERING & SCRIPTING IMPROVEMENTS
April 11, 2010

NAB: EYEON FUSION SEES RENDERING & SCRIPTING IMPROVEMENTS

Support for the OpenCL language allows Fusion to take advantage of the GPUs in Nvidia and ATI graphics cards, achieving large speed increases. Users can insert OpenCL code directly into Fuse tools to create in-house GPU-accelerated tools.

Direct support for the RenderMan renderer improves pipeline integration between rendering and compositing. This is released as open source in the 3D SDK for studios to modify and integrate.

Support for Python scripting has been incorporated right into the interface. Users can choose between the built-in Eyeonscript or Python languages when creating utility, tool, and comp scripts. Both Eyeonscript and Python work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.

Recognizing the popularity of the Red camera, Eyeon has added support for Red’s Mysterium X sensor and color science. Additional improvements in the V.6.1 release include expanded 3D scene importing via FBX; the ability to use geometry as particle regions; the ability to cache particle solutions to disk; and a refined 3D system that allows full importing of scenes with matched animation curves, stereo cameras, lighting, and multi level materials from all the major 3D applications.