Fabric Software launches Canvas visual programming at GTC
March 12, 2015

Fabric Software launches Canvas visual programming at GTC

MONTREAL, CANADA — Fabric Software (www.fabricengine.com), the company behind Fabric Engine, the development framework for high performance visual effects tools, will launch Canvas, its new visual programming system, at the Nvidia GPU Technology Conference (GTC) next week.

Fabric Canvas data flow graphs are completely portable between applications that are  Spliced with Fabric Engine or they can run in Fabric’s standalone framework. The entire Canvas system is written in Fabric’s KL language, resulting in something that is easy to use but also provides power and depth for hardcore development.

“Canvas brings all the performance, flexibility and extensibility of Fabric, but makes it a whole lot easier and more fun for developers,” says Fabric Software co-founder and CEO Paul Doyle. “You’ve seen visual programming systems before, but nothing like this!”

Canvasis currently in alpha testing with customers and other key users. “Initial reactions have been fantastic,” says Doyle. “Clients seem genuinely excited and are already sending us demo videos of what they’re doing with Canvas.”

The current version runs in Autodesk Maya and in Fabric’s standalone C++ framework while support for other DCC applications will be added soon. Canvas will be released as part of the upcoming Fabric Engine 2.0.

Demonstration videos covering Canvas from the introductory level all the way through to the advanced R&D case are available on the company Website, along with user-generated demonstrations.