SOFIA, BULGARIA — Chaos Group (www.v-ray.com) has released V-Ray 3.3, its powerful renderer for Nuke, NukeX and Nuke Studio. V-Ray 3.3 for Nuke brings the first node-based VR system, GPU rendering speeds, and the 200-plus updates that are also available in V-Ray for 3DS Max and Maya.
Already being used in production on franchises like James Bond, V-Ray for Nuke allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.
Nuke’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.
V-Ray Standalone brings realtime, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3DS Max and Maya to Nuke artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100 percent consistency, no matter where they are in the pipeline.
V-Ray for Nuke is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for Nuke and a copy of either V-Ray 3.3 for 3DS Max or Maya for $1,500.