Maxon & Nvidia form technology partnership
September 7, 2016

Maxon & Nvidia form technology partnership

FRIEDRICHSDORF, GERMANY — Maxon, developer of professional 3D modeling, animation, painting and rendering solutions, has entered into a multi-year agreement with Nvidia that gives Maxon access to Nvidia rendering technology, including its Quasi-Monte Carlo (QMC) sampling patent family, Iray and Material Definition Language. Additionally, artists and designers using Cinema 4D can now access Iray for Cinema 4D, a plug-in that provides scalable, intuitive, physically based rendering for the most accurate previews when lighting and designing a scene or adjusting a scene’s geometry and materials. 

At the IBC2016 Show in Amsterdam, Nvidia senior product manager Steffen Römer will present the capabilities of Iray for C4D.  Detailed information as well as the live streaming of all presentations is available at http://www.maxon.net/ibc2016_en.

“Maxon has enjoyed a successful and supportive collaboration with our development partner Nvidia to leverage its GPU-based technology for Cinema 4D users,” says Oliver Meiseberg, director product & partnership management at Maxon. “We look forward to working more closely together to provide 3D solutions for customers across industries and disciplines.” 

Artists in the entertainment industry who have beta tested the new Nvidia Iray for Cinema 4D plug-in are enthusiastic about the integration and interactive GPU rendering capabilities now available to them.

“In bringing our Iray for Cinema 4D plug-in to market earlier this year, we’ve come to know the C4D user base and are very impressed by their caliber and enthusiasm for taking their projects to the next level,” says Philip Miller, senior director of rendering products at Nvidia. “We are now very pleased to be working directly with Maxon to enable new possibilities for these 3D artists.”