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April 2014

Barry Goch

Barry Goch is an LA-based Finishing Artist. He can be reached through his Website: www.barrygoch.com.


Authored Articles
Review: Imagineer Systems' Mocha Pro 3.1
Published: May 31, 2013

I’ve always have done a fair amount of tracking as part of my job as a finishing artist. However, there have been shots that I haven’t been able to nail, even with the tracker in Autodesk Smoke. Many times I’ve come up against shots that I couldn’t do or had to hand track to get that last bit to work. Recently, I was lucky enough to give Mocha Pro a whirl, and all that struggling with problematic tracks is over.
Review: Autodesk Smoke on the Mac
Published: May 6, 2013

At last year’s NAB, Smoke 2013 for Mac was announced with much fanfare. It really rocked the post community with its radical user interface (UI) redesign, the addition of node-based compositing with ConnectFX, and its much lower price point.
Review: Blackmagic's HyperDeck Shuttle
Published: December 2, 2011

To me, the HyperDeck Shuttle is the iPod of field recorders. It does what it’s advertised to do well — record HD or SD video to uncompressed QuickTime files. It’s easy to operate, well designed and robust.
Review: Autodesk Smoke 2012 SP2 for Mac OS X
Published: November 9, 2011

It’s not every day that a new version of software equally excites new users and long-time artists. Autodesk has done just that with the release of Autodesk Smoke 2012, which features a complete revamp of the lighting system in Action, Smoke’s 3D compositing environment. A long-time user request was to include cast shadows and Autodesk has delivered with 3D shadows that are extremely interactive and easy to use yet deep.
Review: Autodesk Smoke for Mac OS X
Published: January 3, 2011

The world of production and post is now radically different from five years ago. Back in the day, we had standard definition TV and film. You had Digi Beta and film cans. Now, thanks to the digital revolution, started with MiniDV cameras hooked up via FireWire to your Mac and edited in Final Cut Pro, the world of production and post has changed forever.
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