Web Exclusives

  • Outlook 2019: The surprising trend in cloud computing
    Web Exclusives
    Outlook 2019: The surprising trend in cloud computing

    It’s no secret that I’ve been a big advocate of cloud computing in media and entertainment for many years. Straight out of the gate, I was excited about the potential for cloud to ‘level the playing f ...

    January 9, 2019

  • Outlook 2019: Game engines & the cloud
    Web Exclusives
    Outlook 2019: Game engines & the cloud

    Technologies like the Unity game engine are arguably the most important developments at a time when our industry is going through a transformational shift, where you not only have digital and cloud, b ...

    January 8, 2019

  • Careers: VFX artist Sewang Kim
    Web Exclusives
    Careers: VFX artist Sewang Kim

    I majored in Japanese Language Education at college back in 2001 in South Korea. About that time, I fell in love with many Disney's animated movies, so I started learning 3D graphics by double-majorin ...

    January 3, 2019

  • Outlook 2019: The value  of LTO in post workflows
    Web Exclusives
    Outlook 2019: The value of LTO in post workflows

    In the world of digital content creation, high-resolution shoots produce massive amounts of data — the likes of which are unprecedented. Large-scale 4K productions have already become the gold standar ...

    January 3, 2019

  • Outlook 2019: Augmented Reality's past & future
    Web Exclusives
    Outlook 2019: Augmented Reality's past & future

    Our team at Tactic has been creating realtime experiences and apps on many platforms, and for many formats, over the years. We bring together a team with many skill sets: artists, engineers, game indu ...

    January 2, 2019

  • Outlook 2019: VR and the location-based experience
    Web Exclusives
    Outlook 2019: VR and the location-based experience

    1stAveMachine directors Nico Casavecchia and Martin Allais eye trends, challenges and future of Virtual Reality. As 2018 draws to a close, it’s becoming clear that the VR industry is finally moving on ...

    December 18, 2018

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