SIGGRAPH 2014: Vicon debuts new mocap solutions
August 13, 2014

SIGGRAPH 2014: Vicon debuts new mocap solutions

DENVER — Motion capture technology specialist Vicon ( launched several new products at this year’s SIGGRAPH show in Vancouver. Pegasus and Pegasus Advanced is a new set of retargeting and solving tools developed with IKinema.

Pegasus is an off-the-shelf retargeter that simplifies the process of streaming realtime motion capture data from Vicon Blade onto game assets in engines like Unity or Unreal Engine (UE4). Previously, users would have to spend time and money on developing their own software to access the dynamic environment a game engine provides.

Pegasus Advanced includes all of the benefits of Pegasus, but also solves joints to rigid body data and streams from Vicon Tracker. Users can take advantage of the Pegasus Advanced solver and stream data into packages such as Siemens’ Jack software or Dassault Systèmes’ DELMIA solutions. It also offers tight integration with Unreal and Unity.

Vicon is also showing Blade 3 at SIGGRAPH, the newest version of its capture and data processing software. Blade 3 offers a new level of flexibility, accessibility and value.  The solution builds upon the power and performance of Blade 2 and Axiom, Blade’s live engine that reproduces fast, clean performances for realtime visualization. With the Axiom engine now also available offline, it can be used in a full, interactive post processing pipeline. 

Other features of Blade 3 include the ability to calibrate Vicon’s Bonita video reference footage into the capture volume and overlay its images onto CG environments for easier character setup and solve quality assessment. Blade 3 also introduces compatibility with Python for the first time, allowing users to run scripts with offline Blade 3 data.