Epic Games seeing early success with Unreal Engine Datasmith
November 1, 2017

Epic Games seeing early success with Unreal Engine Datasmith

CARY, NC — Epic Games’ Unreal Engine Enterprise team will be at Autodesk University revealing the latest developments to the Datasmith workflow toolbox for experiencing design. Datasmith provides a frictionless import of CAD data from over 20 CAD/DCC sources, including Autodesk 3DS Max, into Unreal Engine. Datasmith demos will be presented throughout Autodesk University, from November 14th through 16th at the Venetian Hotel in Las Vegas. 

Realtime engines allow customers in design, engineering and construction to experience a virtual prototype of their design intent. Datasmith, currently available in a beta release, focuses on breaking down the barrier to exploring interactive 3D experiences for architecture and design. Bringing non-game data into Unreal Engine is now faster and more seamless, with Datasmith automating many manual processes, such as setup of lightmap UVs and conversion of materials.

“Datasmith’s biggest advantage is its ability to bring in objects, add lightmap UVs and generate working materials with minimal cleanup. This has cut our time to around 60 percent. Datasmith is definitely proving to be a game changer,” says Austin Reed, 3D visualization team lead, HNTB Corporation.

In just three months, over 7000 people from over 4,000 companies have registered for the Datasmith beta (Unrealengine.com/beta).

During AU, Epic Games’ Unreal Engine Enterprise team will host “Epic Conversations,” where a panel of individuals from Harley Davidson, HOK, Soluis and Steelcase will discuss how Unreal Engine is radically transforming their creative workflows.