Faceware debuts SDK for facial mobcap & animation technology
July 28, 2017

Faceware debuts SDK for facial mobcap & animation technology

LOS ANGELES — Faceware Technologies (www.facewaretech.com), provider of markerless 3D facial motion capture solutions, has announced an SDK for its realtime facial mocap and animation technology, Faceware Live. The Windows Native C++ SDK will enable developers and creatives to build their own realtime, interactive applications. SDK users can allow live player-to-player chat in games, live interactive displays and activations, and even integrate the SDK into their own production tools and processes. Faceware is speaking about the capabilities of the SDK at SIGGRAPH 2017. 

“With the rise in VR/AR/MR, interactive marketing and the use of CG, we’re seeing a growing number of inquiries from many different markets,” says Peter Busch, vice president of business development at Faceware Technologies. “Rather than addressing each and every request, we’ve created an SDK to enable developers to develop the tools they need to meet their own needs. We’ve got some amazing use cases I can’t wait to talk about.”

Features of the new SDK include: Windows Native C++; high-frame-rate tracking, with no visible latency; over 100 APIs developers can use to track and animate faces in real time; create facial animation in real time from a person’s face on video; tracks 82 landmarks on the face and streams over 40 animation controls; one second camera-to-face calibration; SDK can track facial movement from a live camera feed, a video file (e.g .mov file) or an image sequence (e.g. .jpg); works with almost any camera or Webcam, including head-mounted cameras; easy to adjust camera settings for optimizing the user experience; tools to multiply and adjust animation output values to match your characters and simulate animation output for easy debugging and testing your character animation before use.

Faceware LiveSDK is will be available soon on a limited basis.