House of Moves adds to mocap team
December 5, 2017

House of Moves adds to mocap team

EL SEGUNDO, CA — Animation and motion capture studio House of Moves ( has added two new staffers to its team. Selma Gladney-Edelman comes on board as executive producer, while Alastair Macleod joins the studio as head of production technology. The hirings come as the studio shifts its business to offer more custom short- and long-form content. House of Moves is also working to expand its motion capture technology workflows to its slate of television, feature film, video game and corporate clients.

“We’ve always strived to deliver top quality animation, and Selma and Alastair have already introduced new approaches to production that will elevate the client experience to the next level,” says Brian Rausch, CEO of House of Moves.

Selma Gladney-Edelman most recently served as vice president of Marvel Television for their primetime and animated series. She has worked in film production, animation and visual effects, and was a producer on multiple episodic series at Walt Disney TV Animation, Cartoon Network and Universal Animation. As director of production management across all of the Discovery Channels she oversaw thousands of hours of television and film programming, including TLC projects Say Yes To the Dress, Little People, Big World and Toddlers and Tiaras, while working on the team that garnered an Academy Award nomination for Werner Herzog’s Encounters at the End of the World and two Emmy wins for Best Children’s Animated Series for Tutenstein.   

Scotland native Alastair Macleod is a highly regarded motion capture expert, and has worked in production, technology development, and as an animation educator. His production experience includes work on films such as Lord of the Rings: The Two Towers, The Matrix Reloaded, The Matrix Revolutions, 2012, The Twilight Saga: Breaking Dawn – Part 2, and Kubo and the Two Strings for facilities that include Laika, Image Engine, Weta Digital and others. He pioneered full body motion capture and virtual reality at the research department of Emily Carr University in Vancouver. He was also the head of animation at Vancouver Film School and an instructor at Capilano University in Vancouver.