Vaudeville Sound invests in new Foley stage to support immersive work
April 24, 2024

Vaudeville Sound invests in new Foley stage to support immersive work

VANCOUVER, B.C. — Vaudeville Sound (, an audio post company that specializes in immersive sound design, has launched a new Foley department. Vaudeville Sound Vancouver has invested in a new Foley stage and assembled an experienced team of Foley artists. The studio’s Foley work for immersive content includes the recently announced mixed reality (MR) game Starship Home and the virtual reality (VR) game Fight Flight. In addition to the reality modeled sound design, Vaudeville’s Foley department also delivered the true-to-life 3D Foley for the creative launch of the Alliance for Open Media’s Immersive Audio Models and Formats (IAMF) specification with Google and Samsung at CES 2024. 
In immersive audio environments, such as virtual reality or 3D audio experiences, Foley (footsteps, door slams, etc.) can help to create a lifelike three-dimensional soundscape that envelops the listener in the story. 
"We are thrilled to unveil our new Foley department, marking a significant milestone in our journey to offer ambitious, bespoke sound design for our customers and collaborators," says Luke Hatfield, group head of sound at Vaudeville Sound. "With the introduction of this cutting-edge Foley stage and our highly skilled Foley team, we are excited to bring a new level of realism and creativity to our projects across our slate from linear content, interactive and immersive applications."

Vaudeville built a large, immersive audio library for Shutterstock in 2023, which encompasses more than 60,000 sound files. The library leaned extensively on its Foley department.
“Foley is an essential element in immersive audio, enhancing the perceptual characteristics of in-scene action, and directing the listener in a more naturalistic manner,” adds Mirko Vogel, managing partner and head of the immersive audio division for Vaudeville. “Our new department has already pioneered new resonance and reflection capture techniques for Foley in immersive applications and continues to help us push the boundaries of realism and immersive storytelling.”