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Barbara Robertson
BarbaraRR@comcast.net
Barbara Robertson is an award-winning writer and a contributing editor for Computer Graphics World, a sister publication to Post Magazine.
Articles by Barbara Robertson
Barry Goch
Barry Goch is an LA-based Finishing Artist. He can be reached through his Website: www.barrygoch.com.
Articles by Barry Goch
Brady Betzel
brady@bradyb.com
Brady Betzel is an Editor with Bunim/Murray Productions in Van Nuys, CA. He can be reached at: bradybetzel@gmail.com.
Articles by Brady Betzel
Christine Bunish
Christine Bunish began in publishing with an international newsmagazine group. She moved to Broadcast Management/Engineering where she helped launch World Broadcast News and later served as a writer a ...
Articles by Christine Bunish
Daniel Restuccio
Daniel Restuccio is currently chief creative officer for Realwork Entertainment and is currently developing a number of feature and social media productions. He is a former Walt Disney Studios Imagine ...
Articles by Daniel Restuccio
Dariush Derakhshani
Dariush Derakhshani is an award-winning Visual Effects Supervisor and Head of CG for Radium|ReelFX in Santa Monica. Dariush has been working in VFX for more than 13 years and teaching classes in CG an ...
Articles by Dariush Derakhshani
David Basulto
dave@filmmakingcentral.com
David Basulto is a Producer/Editor with Filmmaking Central in South Pasadena, CA.
Articles by David Basulto
Drew Lahat
tech@precisionpost.com
Drew Lahat is a Lead Engineer with Precision Productions+Post (www.precisionpost.com) in Los Angeles. He can be reached at: tech@precisionpost.com.
Articles by Drew Lahat
Iain Blair
Iain Blair has interviewed industry's top filmmakers, including George Clooney, Quentin Tarantino, Brett Ratner, Rob Reiner and many, many more.
Articles by Iain Blair
Igor Ridanovic
ask@hdhead.com
Igor Ridanovic is a Finishing Expert who runs HDHead.com in Los Angeles.
Articles by Igor Ridanovic
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Sponsored News
The Rise of Metadata, Global Namespaces and Orchestrated Workflows
Contemporary content production and visual effects are equal parts art and process. Without art, the product would be boring. Without process, there would be no product. As the complexity underpinning high-fidelity content production increases (number of assets, number of people), and as we bring together talented people from around the globe to work together, then making the process efficient, lightweight and reliable will ensure the art is the predominant artefact. Metadata, global namespaces and orchestrated workflows are the three key enablers to make the process seamless.
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