Animation

  • SEGA OFFERING 'LITE' VERSION OF ANIMATION SOFTWARE
    Animation
    SEGA OFFERING 'LITE' VERSION OF ANIMATION SOFTWARE

    June 7 - LOS ANGELES - Sega Animanium, a 3D character animation software used by animation studios and videogame developers in Japan, is now available to enthusiasts here in North America as a "lite" ...

    June 7, 2005

  • MASSIVE IMPROVES DIGITAL CROWD/STUNT SOFTWARE
    Animation
    MASSIVE IMPROVES DIGITAL CROWD/STUNT SOFTWARE

    June 3 - AUCKLAND, NEW ZEALAND - Massive Software, with offices in Los Angeles, has further developed its 3D animation system for AI-driven characters and digital stunts.

    June 3, 2005

  • VIZRT ACQUIRES CURIOUS SOFTWARE
    Animation
    VIZRT ACQUIRES CURIOUS SOFTWARE

    June 3 - BERGEN NORWAY - Vizrt Ltd. (www.vizrt.com) has announced plans to acquire the privately-held, UK-based Curious Software Company Ltd.

    June 3, 2005

  • HP RAISES ENTRY-LEVEL WORKSTATION BAR WITH NEW XW4300
    Animation
    HP RAISES ENTRY-LEVEL WORKSTATION BAR WITH NEW XW4300

    May 26 - PALO ALTO, CA - HP (www.hp.com) has introduced an entry-level workstation featuring the new dual-core Intel Pentium D processor for greater performance on multi-threaded software.

    May 26, 2005

  • ALIAS MAYA USED IN 'EPISODE III'
    Animation
    ALIAS MAYA USED IN 'EPISODE III'

    May 25 - TORONTO - Alias' Maya software was the chief 3D animation technology and only non-proprietary animation solution used to create key characters and scenes in "Star Wars: Episode III - Revenge ...

    May 25, 2005

  • Z ANIMATION MAKES 'DREAMS' A REALITY
    Animation
    Z ANIMATION MAKES 'DREAMS' A REALITY

    May 5 - LOS ANGELES - Z Animation's (www.zanimation.tv) husband and wife co-directing team of Claire Armstrong and Joel Parod recently completed a new animated :30 spot for Longford Homes, an Albuquer ...

    May 5, 2005

  • ANIMATION FOR VIDEOGAMES
    Animation
    ANIMATION FOR VIDEOGAMES

    Animators of videogames are changing their primary software packages, emphasizing richly-detailed characters and expecting a leap in animation talent.

    May 1, 2005

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