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September 07, 2012
IBC 2012 - Day 1: Racecars in a sea of traffic
Posted By Katie Hinsen
This is my first IBC. I'm an editor, colorist, 3D artist and all-round nerd. Coming to IBC has been a fantasy of mine for years, and here I am. My first day at the show has been pretty overwhelming. It's huge, and bustling. The halls are hot and ...
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September 05, 2012
IBC 2012: Leading the Electronic Media and Entertainment Industry
Posted By Robert Keske
Attending IBC is always exciting from a cultural perspective. From the attendees who have travelled from all over the world, to Amsterdam's own unique culture and atmosphere, it's an opportunity to meet people and see things that I wouldn't encounter ...
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August 16, 2012
Click-To-License Vs. The Sales Rep
Posted By Donna Kaufman
Whether you are new to the world of stock footage, or a seasoned and successful stock footage researcher, now is a great time to take a closer look at the evolution of point-of-sale purchasing in the stock footage industry. The power of the click and ...
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August 14, 2012
4TB Drives
Posted By Steve Modica
Those new 4TB drives that are coming, there's more than just one more Terabyte to be excited about. We've all watched over the years as storage and memory capacities have continued to grow in conjunction with Moore's law. It seems true that Intel and ...
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August 13, 2012
SIGGRAPH: Keynote Speaker Jane McGonigal
Posted By Jeff Kember
Jane McGonigal, author of "Reality is Broken", gave an insightful keynote to a packed house. She extolled the virtues of gaming, cited interesting facts from a number of case studies (including her own research) and claimed she would increase our ...
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August 10, 2012
SIGGRAPH: Inspiring Workflow To Handle Large Data
Posted By Scott Singer
A common theme at this years SIGGRAPH was how different studios are handling the unique demands of shows with ever increasing scope and complexity. Two examples of this were Method Studios' work on Wrath of the Titans, and CineSite's work on John ...
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August 10, 2012
SIGGRAPH: The 'Real Steel' Presentation
Posted By Scott Singer
The Real Steel production presentation at SIGGRAPH 2012 illustrated the benefits of including the VFX units from the very beginning of production. A panel of industry veterans including Eric Nash and Ron Ames and moderated by Mike Fink told the story ...
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August 10, 2012
SIGGRAPH: Conference Recap
Posted By Sung Kim
I've been fortunate enough to spend the past few days at Siggraph at the L.A. Convention Center. Some highlights came during the production sessions for the making of Hugo, The Avengers, and Brave. It was interesting to get a glimpse at the thought ...
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August 10, 2012
SIGGRAPH 2012 : Dreamworks Animation Open Sources Volume Data Format
Posted By Scott Singer
I sat down with Ken Museth of Dreamworks Animation, to discuss their latest in a series of open source software development efforts - Open VDB. Open VDB is a set of core programming libraries that seeks to simplify the writing of programs that deal ...
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August 09, 2012
SIGGRAPH: Blue Sky's Open Ocean System For 'Ice Age: Continental'
Posted By Scott Singer
In Blue Sky Studio's presentation as part of the Wild Rides presentation at SIGGRAPH 2012 they demonstrated several novel approaches to creating their open ocean environment in Ice Age: Continental Drift, for a sequence in which the characters sail a ...
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