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December 2014

Marc Loftus

Marc Loftus is the Senior Editor and Director of Web Content for Post Magazine. He has been with the monthly publication since 1992, reporting on new technologies and creative techniques relating to film, television and commercial post production. In that time, he has witnessed the transition from linear to nonlinear, analog to digital, stereo to surround, SD to HD, tape-based to file-based, and 2D to 3D. Marc is a graduate of The New York Institute of Technology.
Authored Articles
Post Script: Animation updates
Published: December 29, 2011

Last month, in this space, we looked at some of the latest news coming from Luxology, which is turning 10. This month, we continue with news from the animation business, specifically looking at the latest announcements from Maxon and NewTek.
Post Script: Avid gets busy
Published: November 9, 2011

Avid’s been busy in recent weeks with several new announcements regarding the company’s pro audio and video editing products. In mid-October, in conjunction with the annual AES show, the company introduced Pro Tools 10, and only a few days later, Avid pre-briefed Post on its next Media Composer releases, which begin shipping on November 15.
Prepared for Post
Published: November 9, 2011

Do you need to combine two totally different performances of the same actor — shot at different speeds and frame rates, playing back in slow motion and in realtime — into the same scene? Or, are you trying to blow just half the head off a live-action actor without using a greenscreen or cutting away during a single dolly shot?
Post Script: A fresh perspective
Published: October 12, 2011

Fresh Editorial ( recently launched with operations in Santa Monica and New York. The bi-coastal editorial operation is dedicated to the art of “visual storytelling,” and is headed by executive producer Sean DeVeaux, with Richard Cooperman cutting on the West Coast and Todd Stewart working from the East Coast. Both use FCP 7.
Digitally Acquired TV Series
Published: October 12, 2011

Some primetime shows push the envelope with storylines that challenge social norms and status-quo thinking, and the technology used in producing these shows is often just as risky. This month, Post caught up with a number of crews that are producing and posting television series with a tapeless workflow.
Post Script: Point, counter point
Published: September 7, 2011

Last month, in this space, I reported on editor Chris Duke, who is one of the first Final Cut Pro X users to come out and say great things about the new editing software. Well, that apparently was just too much for some of our readers to handle. How dare I! What are they paying me?! Absolutely outrageous!!!
Post Script: An early adopter of FCP X
Published: August 8, 2011

Chris Duke is an independent producer whose auto-themed how-to programs air on satellite and cable services. Duke Networks ( is based in San Diego and produces Motorz, a half-hour series that airs on The Pursuit Channel and shows viewers how to modify their cars and trucks using tools that are readily available at their local Sears retailer.
Post Script: JVC previews affordable 4K camcorder
Published: July 12, 2011

At the recent SMPTE show and Digital Video Expo East in New York City, JVC hosted a new technology demo for members of the post and production communities, soliciting feedback for a 4K camcorder that the company has in the works.
Thunderbolt-enabled Storage
Published: July 12, 2011

By working together, Intel and Apple were able to bring to market Thunderbolt, a new, high-speed I/O technology that offers bi-directional, dual-channel, 10Gb per second performance using a single cable. It is a dual-protocol technology, working with PCI Express and DisplayPort devices.
Pitching, and competition
Published: June 13, 2011

This month, Post had a chance to speak with a number of studios that are helping networks and television shows establish unique identities through visuals. Broadcast design is an art, as many will attest, with the goal of creating or identifying a brand through stylized imagery, much of the time relying on CG.
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